View Single Post
Old 1st March 2005, 11:55 AM   #6
fractile
Junior Member
Member
 
Join Date: Sep 2004
Location: Tampere, Finland
Posts: 14
Default

Argh! I'm now using AC3D 5.0 for linux, and the situation isn't any better.

SVertex normals for triangulated surfaces are still at random values (most often [0,0,0]). Should I also update my SDK header and rebuild my plugin with that? The ac_plugin.h that I have seems to be dated 22nd July 1999..
fractile is offline   Reply With Quote