Thread: Hey guys...
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Old 1st November 2003, 05:00 PM   #25
Cowboybebop
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Join Date: Oct 2003
Posts: 155
Default Re: Hey Woody

Quote:
Originally Posted by PeteyPixel
Instead of extruding out the shape with ellipses, did you ever consider just using the convex surface function in the vertex menu? It will automatically drag the shape of the fuselage through all of those verts. Not always perfect, and it should only be used to model simple paths (ie. just the fuselage, not fuselage and wings). The good thing about it is that the vertex's on each ellipse don't have to match up or be the same number and you can move the vertex's after the shape has been created. Much easier. Then you can boolean out your holes or just cut the fuselage yourself with the insert vertex function. Just some info. Peace
Can you give me a example of what your talking about I am trying to do it but I can't figure it out. Using the extrude method I get lines at the point of extraction that I don't know how to get rid of.
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