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Old 20th November 2004, 03:17 PM   #2
fractile
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Join Date: Sep 2004
Location: Tampere, Finland
Posts: 14
Default smooth surface vertex normals

I ofcourse forgot the most important problem I have:

Vertex normals seem to be all messed up. I read vertex normals from the vertices of triangulated (if not triangle already) surfaces (svertex->v->normal). They aren't even unit vectors, length is close to zero. The normals from the surface itself seems fine, but I need the vertex normals to allow smooth surfaces when rendering the resulting exported model..

Any Ideas what might be wrong? I tried recalculating normals using object_calc_normals_force(), but I didn't help.
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