Thread: bones in ac3d
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Old 14th May 2008, 09:07 PM   #13
captainpeter
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Default Re: bones in ac3d

It is part of the x-plane plugin by Ben Supnik.
It uses data you specify in the panel at the bottom to perform the animation 'preview'.
You specify the axis of rotation or the animation path for a group of objects using ac3d lines, assign values from the sim-engine to these lines which creates the respective slider to inspect the animation before export to x-plane's native format.
It supports keyframes by increasing the # of vertices and bones by nesting groups (see hierarchy window). No IK though :-)

cheers
peter
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