Re: PLUGIN: Render to Texture: Light Maps, Normal Maps, AO
I'm a new AC3d user, hoping to use AC3d for the upcoming mesh features for Second Life (yes, they're getting honest to god meshes now, instead of sculpties).
Anyways, when using this renderer, perhaps I'm using it wrong, but the output is either one of three things:
1) A basic texture output (no lighting, shading, or UV mapping)
2) pure black
3) pure white
On one shape I was testing on, I did get an interesting half-texture/half black thing going, but that's about it.
Lights seem to have no effect on any of it. :/ What am I doing wrong?
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