Co ordinate systems
AC3D uses Cartesian coordinates X plane uses airplane co ordinates where X = longitudinal ( roll ) , Y= lateral ( pitch ) and Z = vertical (yaw) . It would be fantastic if AC3D co ords could be set to airplane design mode .
At present front view has z as longdituidinal and shows the back view when importing an obj from planemaker . The result is continual transforms being done in the cranium . The 3D view displays correctly
Any ideas on how this can be done . .?
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