Thread: Texture Mapping
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Old 21st January 2008, 05:43 PM   #13
Waterford
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Join Date: Nov 2006
Posts: 38
Default Re: Texture Mapping

Actually tried to help with an rFactor project but failed miserably ... just didn't understand how it fit together and have never installed rFactors to see the cars. The models the guys were working on were very nice and not really have the poly restriction sure would make for a better model that is for sure. I try to keep mine at under 2000, haven't done it yet but keep trying. Would love to see some of your work .... you do cars or the "skins" ?

Steve
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