Thread: Texture Mapping
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Old 21st January 2008, 06:11 PM   #14
Toronto
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Join Date: Jan 2008
Posts: 109
Default Re: Texture Mapping

I've mostly made the small stuff from wheels, tires, steering wheels, suspension parts, exhaust, etc......
I struggle with the body shell, as in rFactor they must be very very smooth or it becomes clearly visible.
Flaws in rFactor models which are not completely smooth are easy to see and even shadow where they are not fully smooth.
There is a nack to making low poly models that are still very smooth.
Send me a note if you want to give rFactor another try.
Putting cars ingame is not that difficult.
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