Quote:
Originally Posted by Andy
Is it just the order of vertices that's important? Or does the order of surfaces/triangles matter too?
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The examples and posts I've seen note only the vertex order.
From my limited knowledge, that makes sense because the DAZ "morphs" are creating a set of "deltas" that translate each vertex from its original position to create a new shape from the old one.
Maybe there's some doco on the blender functionality that would illuminate.
Cheers. Lx