View Single Post
Old 16th January 2006, 09:59 PM   #2
Stiglr
Senior Member
Professional user
 
Stiglr's Avatar
 
Join Date: Feb 2004
Location: Portland, OR
Posts: 604
Default

#1: when making your iniitial half, make SURE that the inner most vertices are ALL right dead on the 0 line where the halves will join. That's half the battle right there. That's what's caused your gap in the first place.

Then, when you do the Mirror, select all the vertices on the seam, and do a Snap Vertice by distance. Set the distance to very low, so it will basically only snap together vertices that are within 0.0001 or something that small. Be sure your center vertices are all but right on top of each other.

Then, after it seems like the meld has happened, do an Optimize Vertices and Optimize Surfaces to make sure all is well. You might also try making the entire head 1-sided surfaces, to see if any surfaces are facing improperly or their vertices are improperly ordered by the Mirroring.
__________________
Flight Sim Project Contributor

My Gaming Rig:
i5 2500K Quad-Core CPU at 3.3GHz
MSI P67A-C43 mobo
4GB of PC12800 DDR3 memory
Windows 7
1GB Galaxy GeForce GTX550 Ti video card GeForce 270.61 drivers (4/2011)
Cougar joystick/throttle combo
CH Pedals
Stiglr is offline   Reply With Quote