Thread: Exporting to .x
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Old 18th August 2005, 03:20 AM   #4
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Junior member
Join Date: Aug 2005
Posts: 4

I found a workaround: if I create the cube in larger size, (e.g. 5 x 5 x 5) then the bounding box comes out as expected.

So I guess the small size is something to be avoided. In fact, the .3ds to .x converter that came with some previous version included an option to scale all objects in the scene.
M1ka is offline   Reply With Quote