View Single Post
Old 2nd April 2004, 01:50 PM   #4
Gernot
Member
Expert member
 
Gernot's Avatar
 
Join Date: Mar 2004
Location: Germany
Posts: 75
Default Re: Triangulation algorithm

Ah. You can split them manually. That's enough for the moment. It would be a nice idea if - after the automatic meshing - this would be done once. It's easy. Simply loop through all edges and see it 2 triangles are attached to it. Now see if the other tringle seperation would give 2 better triangles and if so, swap edges. A "good" triangle has all angles as close as possible to 60 degs.

I'm buying today, so I'll have a close look at the SDK and maybe do it myself.

-Gernot
__________________
www.GLBasic.com
Gernot is offline   Reply With Quote