Re: Best approach to low-poly house modeling?
From my own experience, I usually modelize a building/house in a single mesh.
This way I'm sure to have a proper model base, ie. with no extra and unneeded surfaces.
Then I "cut away object" some surfaces (roof, windows, doors, balconies, chimney, ...) for texturing purposes (except if I 'm using a big texture map for the entire model).
The polycount stays the same, only the amount of vertices increases ... but who cares (?).
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Last edited by luuckyy; 26th October 2006 at 12:42 PM.
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