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#1 |
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#2 |
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Very nice luuckyy --- very commendable low-poly work there. It takes finesse to pull off low-poly details like that!
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#3 |
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Thanks for the comment Dennis.
To be honest, I don't really know how to modelize characters in any other way than the low poly one ... just because I've learned like that. Now, I think I prefer having a good-looking low poly model which nearly doesn't need any subdivision, than an average low poly one which needs to be subdivided by 3 to be ok ... But it's everybody's choice.
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#4 |
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Fantastic !!!
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I consider the modeling part finished now ...
![]() ![]() ![]() I will post other screenies when the texturing job will be done 8)
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#6 |
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it looks really good, but i have the feeling that the mesh isnt correct at some places
![]() have you thought about splitting body and hair in two objects? please post a pic about the mesh :wink: :mrgreen: edit: sorry havnt seen first pic ![]() bye olaf |
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#7 |
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Hi Olaf and thanks for your comments.
Actually my model is splitted into several objects for texturing purposes ... face, eyes, lips, torso, hairs, boots, arms, legs, ... Is that what you're asking for ? ![]() I can see a "problem" with the model (the back of her shoulders ... well the structure of the T-shirt behind her neck), but there are maybe more as I'm still a newbie at some point :wink:
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#8 |
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where i can find photo put in AC3D's background? i dont find a list in plugins?
thanks.............starship winger |
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#9 | |
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#10 |
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Just great your update is xcellent ... bravo Luuckyy !!!
Antonio. |
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