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#1 |
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I've been working on this model for a cinematic in my game. So far it's taken me a good hour or two to make. Having a little trouble with the hands right now and finding a good program to render it in.
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#2 |
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It would have been nice to see a wireframe overlay on your model.
Anyway, it's a very nice start ! I like the overall shape very much.
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#3 |
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Here's the wireframe
![]() Having a little trouble with textures though. For some reason they won't fit correctly on the model. Have any tips? |
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#4 |
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Thanks Zerrel.
For your textures troubles ... I don't know ... Have you correctly uv mapped your model ? How did you proceed exactly ? If your texture doesn't fit on the model correctly, I suppose that you have to move some vertices here and there in the TCE.
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#5 |
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Here is my map
![]() I usually just take the image inside the box and leave the rest out when I load it into photoshop. Could that be the problem? |
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#6 | |
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But what do you mean by "the texture doesn't fit on the model correctly" ? Is it stretched ? Not in place ? Maybe a screenshot of the texture / model could help.
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#7 |
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The textures show up like this when I apply them.
![]() See how it's small and double imaged at the bottom of the shirt? And this is the texture ![]() |
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#8 |
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This is weird.
In the TCE I suppose that the left part is "front mapped" and the right part is "back mapped" ? If yes I really don't see why you're having such a problem ... Did you assign your texture file to the correct object (in the case you could have more than 1 object in your model) ?
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#9 |
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Yes, left is front and right is back. Also the pants, shirt, arms, and inner shirt are all separate objects. I have the outer shirt selected. So confused why it won't size correctly. I even try to move the texture around the shirt, but that still won't work.
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#10 |
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Crop your texture file just around the black lines into your paint program (if not already done) and see if that makes a difference.
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