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Old 24th June 2010, 11:49 AM   #1
pikangie
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Default Symmetry problems with Secondlife

Hello. I am trying to make a symmetrical face in AC3D, and it looks perfectly symmetrical in the program...
However, when I upload the sculpt into Secondlife, the face is slightly assymetrical at certain points. It's most noticeable on the nose, and sometimes the eyes(which are textured).




Additionally, the nose must be deformed in AC3D in order to get the desired look in SecondLife(for an anime-shaped nose).
The nose area was divided once in order to give more faces for detail, but the FAQ for AC3D sculpties on Secondlife clearly say that you can add faces and divide.

Quote:
Can I add faces to my model?

Short answer:
Yes!

Long answer:
Yes. You can use any tool you like as long as the uv space is preserved. You can use the Surfaces->Divide menu to add more faces if you need them.
Quote comes from this page:
http://www.inivis.com/secondlifesculpted.html

Thanks in advanced.
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Old 28th June 2010, 07:30 PM   #2
lisa
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Default Re: Symmetry problems with Secondlife

Try giving more UV space on the map to the areas that are giving you trouble. Sculpt maps are inherently integer-based, which means numbers get rounded off which may be causing your loss of symmetry. If you enlarge the UV area, more polygons will get dedicated to that section and you may get better resolution.
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Old 29th June 2010, 10:45 AM   #3
pikangie
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Default Re: Symmetry problems with Secondlife

Oh, how do I give it more UV space? I'll try to look around for a tutorial...
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Old 29th June 2010, 03:51 PM   #4
lisa
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Default Re: Symmetry problems with Secondlife

In the TCE, select the faces that are around your face area, and stretch them so that part of the map is larger. This will shrink the surrounding areas, but smooth areas like the back of the head are usually fine that way.
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Old 29th June 2010, 05:54 PM   #5
pikangie
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Default Re: Symmetry problems with Secondlife

Oh I see. Thanks alot.
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