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#1 |
Member
Expert member
Join Date: Jul 2012
Posts: 50
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I have been working with sculpted prim for some time and the uv map has to fill the box in TCE--nothing should be exposed.
I am now moving on to mesh which i like far better but I am curious and please indulge my ignorance---does an unwrapped mesh need to fill up every space in the tce box--I am thinking it does not but i thought it might be prudent to check with the experts here on the forum. Hope to hear from you soon. thanks! |
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#2 |
Senior Member
Professional user
Join Date: Jan 2008
Posts: 109
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In the TCE popup box click "View" then "Tiled Texture".
This better shows what happens when some mesh is outside the box. The map just continues to overlap the texture. |
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#3 |
Senior Member
Professional user
Join Date: Feb 2004
Location: Portland, OR
Posts: 604
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The short answer is, "No"
If you break a model up into component parts, any of them can be assigned no texture at all, and then they will carry the "material color" in AC3D. If you have a "part of a textured part" that shouldn't have or doesn't need a texture, for some reason, you should attempt to isolate those surfaces in the TCE, make them super small and move them to an area on the graphic that has a neutral or white color. Thus, it will seem like it has no texture to speak of.
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