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#1 |
Member
Expert member
Join Date: Dec 2005
Posts: 78
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ac3d seems to make the fuselage texture a flat side on projection but i noticed some xplane authors use a cylindrical projection so that the rivets dont stretch into lines at the top and bottom of the fuselage. how can i do this?
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#2 |
Senior Member
Professional user
Join Date: Feb 2006
Posts: 219
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With the UV map plugin.
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#3 |
Member
Expert member
Join Date: Dec 2005
Posts: 78
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where can i get this UV map plugin, and how do i use it
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#4 |
Senior Member
Professional user
Join Date: Feb 2006
Posts: 219
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If you don't already have it, you can get it here:
http://www.inivis.com/supercoldmilk/ac3dplug/index.html |
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#5 |
Member
Expert member
Join Date: Dec 2005
Posts: 78
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i put a mesh on the fuselage texture to see if it would work and it doesnt seem to be working, the top is still stretched, am i doing something wrong?
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#6 |
Administrator
Professional user
Join Date: Jun 2003
Posts: 4,565
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Have a look in the Tools->TCE to see what it did. You probably want the axis setting to be X or Z in the UV Map settings for the cylinder map.
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