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5th November 2007, 12:12 PM | #1 |
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Exporting a spaced picket fence as sculptie
I tried duplicating (replicate) the sculpted cube base model, scaled to a thin board to create a picket fence with holes in between. I then grouped the entire thing as one mesh.
But, it looks like the export only shows 1 fence board... is it possible to get more than 1 fence board to show? |
5th November 2007, 07:53 PM | #2 |
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Re: Exporting a spaced picket fence as sculptie
Did you give each fence board a unique name? If they are named the same thing, they may be overwriting each other.
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5th November 2007, 08:05 PM | #3 |
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Re: Exporting a spaced picket fence as sculptie
hmm - is there a way to get all of the picket fence pieces exported in one sculpty map?
as i understand, naming each mesh something different would create as many maps as there are fence boards... i'm actually making these fences sculpty, trying to save prims ;-) |
5th November 2007, 08:27 PM | #4 |
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Re: Exporting a spaced picket fence as sculptie
Yes, although it depends on how your fence is made how well that will work.
What you need to do is merge all of the pieces into one object, and make sure that your UV map is spherically wrapped around *all* the pieces. If you look at the texture coordinates for the cube, you can see how I used corner cuts to confirm a spherical shape around a square object. The proverbial square peg in a round hole, so to speak: it's a little tricky, but the cube shows how it can be done. You'll most likely need to use a similar approach with your fence segments. |
5th November 2007, 11:38 PM | #5 |
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Re: Exporting a spaced picket fence as sculptie
that's where i'm lost - it looks like only one of the boards' uv is showing in the uv editor! i tried both merging and grouping the 5 objects together though...
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9th November 2007, 03:44 AM | #6 |
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Re: Exporting a spaced picket fence as sculptie
help help!
lol my 14 day trial is running out, and i need to see if ac3d makes making sculpties like this easier than modo... |
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