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#1 |
Junior Member
Member
Join Date: Nov 2008
Posts: 24
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Hi. I uploaded in SL a complex object, made of 3 parts, but when I reassemble them, each part is like glass; what happens?
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#2 |
Senior Member
Professional user
Join Date: Mar 2005
Location: Phoenix, AZ
Posts: 917
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Can you post an image?
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#3 |
Junior Member
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Join Date: Nov 2008
Posts: 24
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Ok; hope this helps. Thanks.
Wile I'm here asking, I would ask, why there is not an option to choose the size of the outputted .tga, and why when I rez the sculpties they aren't rezzed in the right scale with which I made 'em in AC3D? Last edited by jarv; 22nd November 2008 at 07:00 PM. |
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#4 |
Senior Member
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Join Date: Mar 2005
Location: Phoenix, AZ
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Hmmm. I'm having a hard time telling from the picture, but do you mean that the sculpties look "inside out" ? i.e. As you rotate it, you're always seeing the inside instead of the outside. If so, what you need to do is flip your surface normals in AC3D (Surface > Flip Normals) and then in the UV map, flip the map horizontally. (There's a button in the TCE.) That should fix it.
As to size: Sculpties always come in at 1x1x1... as to why, that's a question for Linden Labs, although in practicality I'm sure the answer is because there's no way to embed scale information in most bitmap formats. (PNG and TGA allow extended information in the header, but a lot of the other file formats don't.) |
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#5 |
Junior Member
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Join Date: Nov 2008
Posts: 24
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Thank you Lisa, it was a precious help (anyway, I didn't need to flip the uv also; it was just enough to flip the uv).
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#6 |
Senior Member
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Join Date: Mar 2005
Location: Phoenix, AZ
Posts: 917
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Anytime! ..
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