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#1 |
Junior Member
Member
Join Date: Sep 2005
Posts: 10
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I would like to see more more comprehensive definitions of a light source to make better use of the extensive light source parameters in POV or other renderers.
Perhaps make lights more like an object with rotations, directionality, color, etc. |
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#2 |
Member
Expert member
Join Date: Apr 2005
Location: Austria
Posts: 80
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yep that would be nice
![]() for povray u can add lights in object property dialog: - create a simple object - move it there where u want to have the lightsource, then u can use coordinates of object for the lightsource - press F9, add something like this: Code:
//the object wont be visible no_shadow no_reflection no_image } light_source { <4, 5, 2> color White area_light <4, 0, 0>, <0, 0,4>, 5, 5 adaptive 1 jitter } light_source {<1.6419, 2.1103, 0> color rgb < 1 1 1 > shadowless // no } here! |
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#3 |
Junior Member
Member
Join Date: Sep 2005
Posts: 10
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I have done this sort of editing to POV. I found I can insert POV keywords for a lightsource by using the object property editor in AC3D to add those keywords via object data text. This is OK, but it is just not quite enough. This is why I raised the suggestion. Thanx for your feedback. I'll just get better at using POV I suppose.
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#4 |
Member
Expert member
Join Date: Apr 2005
Location: Austria
Posts: 80
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completly agree, imho a better povray integration would make ac3d much more valuable.
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#5 |
Member
Advanced member
Join Date: Sep 2006
Location: herefordshire
Posts: 35
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Hi all, I agree that lighting is a bit too basic, what I would like to see is better control over lights, colour and intensity, spot light and flood light, with realistic shadows, then AC3D would make this program a real winner.
What are your Idea's on lighting effect |
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#6 | |
Member
Expert member
Join Date: Apr 2005
Location: Austria
Posts: 80
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