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#1 |
Administrator
Professional user
Join Date: Jun 2003
Posts: 4,565
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For download and more info, see: www.inivis.com/secondlife.html
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#2 |
Member
Expert member
Join Date: Mar 2007
Posts: 56
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Hey Andy,
cool! This will bring many people on AC3D website (and even money I hope for you)... ![]() The question I have is that will be possible with this plugin to directly export meshes in SL like: buildings, characters, etc? thnaks a lot, and again, great plug! |
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#3 |
Senior Member
Professional user
Join Date: Mar 2005
Location: Phoenix, AZ
Posts: 917
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That's exactly what this plug-in is for, in fact.
This plug-in allows you to create meshes in AC3D and export them to a "sculpted prim". Sculpted prims, if you haven't seen them before, are a new format that allows you to create complex, organic shapes from a single prim. You'll likely still need to use more than one prim for something like a character, but I've already been able to do things as complex as a full head with a single sculpted prim. |
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#4 |
Junior Member
Junior member
Join Date: Jun 2007
Location: Neufreistadt, Second Life
Posts: 2
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Works flawlessly! Thank you so much. I was using another sculptie exporter, which sadly was Windows-only (I've bought both Mac and Windows licenses for AC3D). I'm very thankful for you to have released this!
Now I just need to learn how to apply textures and bake them, and save both together ![]() |
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#5 |
Senior Member
Professional user
Join Date: Mar 2005
Location: Phoenix, AZ
Posts: 917
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Awesome, Gwyn. Are any of your slexchange things sculpties, or too soon yet? :-)
My own slurl (Zora Spoonhammer): Areumdeuli (73, 102, 104) |
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#6 |
Junior Member
Junior member
Join Date: Aug 2007
Posts: 8
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Hello,
First, Great product love using it to export to Second Life! Thank you! I have a question about the sculptie extruding found on the surface tab. When I use this and export a model I get a wad of something...lol sculptie looks like a crumbled up version of what it did in ac3d. Any steps I am missing to get this tool working right? Any advice is greatly appreciated Thanks! |
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#7 | |
Junior Member
Junior member
Join Date: Jun 2007
Location: Neufreistadt, Second Life
Posts: 2
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![]() Quote:
![]() ![]() Still, it's lovely to know that this works quite well — and it's easy enough for people like me to use and enjoy! |
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#8 |
Junior Member
Junior member
Join Date: Aug 2007
Location: Rochester, NY
Posts: 5
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Andy !! Brother !! LOL
Awesome job on the SL Exporter package !! Thank you Very much. I was wondering if you could point me to a good tutorial on creating UV Maps so I can branch out from the base prims some. Thanks again for a job well done... |
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#9 |
Junior Member
Junior member
Join Date: Sep 2007
Posts: 1
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Hey Andy,
Glad to see u again ![]() I was trying to find out how use ac3d for sculpties. Works fine if I start from the 3 primitives available in the plugin folder. What would be your advice if one wants to important a 3ds object and try to export it as a sculptie? I know it has something to do with UV maps + texture but am a total noob in this aspect. Can you point me to info explaining how it can be done. I imported my 3ds object in ac3d and it looks fine. So that part works. Ramesh |
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#10 | |
Senior Member
Professional user
Join Date: Mar 2005
Location: Phoenix, AZ
Posts: 917
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http://independentdeveloper.com/arch...rom_existing_3 It's also got a before-and-after example you can download. Please let me know if this tutorial is helpful or if it's still confusing--if it's still confusing, let me know what didn't make sense, or what didn't work, so I can improve the tutorial if possible. [Oh, uhm, and don't mind my website is entirely broken links. ![]() |
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