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Old 28th April 2012, 06:07 PM   #1
Wiicked
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Angry How i can fix this ?

Hey Mates i got some problem when i will exoport my model to ac-> .3ds ->Blender->and .i3d
I am newbie and i am confused :I
Ps:I have some pictures on my problem:
Ac:

Blender

.i3d
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Old 28th April 2012, 08:23 PM   #2
Stiglr
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Default Re: How i can fix this ?

Um..... not sure.... but it seems like the file, "Tex" doesn't have any kind of file extension, like .jpg, .gif, .png, etc. Maybe that's the problem.

P.S. Update your Blender. There's no reason to suffer with the old 2.4 or earlier interface.
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Old 30th April 2012, 10:45 AM   #3
Wiicked
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Default Re: How i can fix this ?

Quote:
Originally Posted by Stiglr View Post
Um..... not sure.... but it seems like the file, "Tex" doesn't have any kind of file extension, like .jpg, .gif, .png, etc. Maybe that's the problem.

P.S. Update your Blender. There's no reason to suffer with the old 2.4 or earlier interface.
My texture is Uv-map .png ?(is this problem?)
Uv map:

And Blender must be 2.6.2...if i update Blender .i3d exported doesnt work :
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Old 30th April 2012, 11:41 AM   #4
Stiglr
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Default Re: How i can fix this ?

The message in the Command Prompt window doesn't seem to specify that file by name, I'm guessing that's the root of your problem. No idea why it's not being identified. But, I'd start there to try and figure out what's wrong.

Perhaps save the same file in a different format (.JPG or some such) and see if that changes anything.
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Old 13th July 2013, 08:11 AM   #5
Toronto
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Default Re: How i can fix this ?

When saving to the 3ds format you must use texture names and material names that have a maximum of 8-digits.
example:
asphalt1.dds is ok to use (8 characters)
but
asphalt01.dds is not ok to use (9 characters)
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