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#11 |
Member
Advanced member
Join Date: Oct 2004
Posts: 34
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If you're talking about some of the more modern animation techniques, I would agree. But simple keyframe animation on position, rotation and size would be good - and it is simple for a user ... trust me.
![]() Bones and mesh deformation would be nice, but not essential. The 3ds4 keyframer is a good place to look for an example. |
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