![]() |
#1 |
Member
Expert member
Join Date: Apr 2005
Location: Austria
Posts: 80
|
![]()
Rendering was done with povray and kept my Coppermine for one hour busy.
![]() The main aim for this rendering was find out how to get realistic looking lightsources. Hope u like it ![]() Here s my wishlist ![]() - the possibility to save and restore a 3d window view - a option to set no material (texture{ac3d_col } stuff), because otherwise its not possible to work with texture_maps - an editor for global_settings (something like the object data editor) - an editor for objects which cant be added to the main union{}, like fog, sky_sphere and rainbow I think most of it, wouldnt be hard to implement and it would make rendering in povray much much more easier. Btw, I came across some strange things in ac3d: - For Objects, which have a subdivide-preview enabled, isnt the objectdata updated if I to export to *.pov. - The render function doesnt work, because povray is executed with wrong arguments (filename is always OBJECT.POV instead of the real one) Here s the image: ![]() Last edited by little_penguin; 13th April 2007 at 01:52 PM. |
![]() |
![]() |
|
|