4th November 2015, 06:31 AM | #1 |
Junior Member
Junior member
Join Date: Jul 2010
Posts: 6
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UV Mapping
Hi,
I'm working on an unity project and try to set up a texture on a frame I made. The problem is: if I select a part of my model I cannot see I've to remap it. If I remaped it, the size in the Texture Coordinate Editor is maximized. Is there a way to get them all on the same size (after remap) without manual size adaptation? Best regards, Willi |
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