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#2 |
Administrator
Professional user
Join Date: Jun 2003
Posts: 4,565
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It could be because of the two large concave polygon sides. Everything is ultimately broken up into triangles and you can see that this has happened. Concave shapes can be unpredictable - depending on the triangulation algorithm used. It may be best to triangulate those surfaces in AC3D before exporting to SL.
I can see you are displaying normals so hopefully they are all facing outwards. You can also check by setting everything to 1-sided and if you see missing surfaces, then those sides need flipping. |
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Tags |
curves, distorts, second life, upload, webbing |
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