9th July 2003, 11:27 AM | #1 |
Junior Member
Junior member
Join Date: Jun 2003
Location: Philadelphia, PA
Posts: 6
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Snap to vertices off main axis?
This is another "why doesn't it work like zmodeler" request. Perhaps it is already possible and I just don't know how to do it.
I would like to be able to create a new set of faces between existing vertices. However, when I put down new polys in the front view, for instance, all of the vertices are placed at z=0. "Nearsnap" only seems to work if all of the vertices are located at z=0, which makes its use very limited (for me). Is there any way to make ac3d use an existing vertex that is not located on a major plane for a new poly? Basically, when I am creating a new poly, and I put the cursor over an existing vertex in the view, I want to use that vertex. If I really did want to create a separate surface, it is very easy to create it away from the main object and then move it into place. Another nice to have would be a way to split a poly by creating a new vertex at it's center and connecting it to all of the existing vertices. And a way to delete a single edge. And a button I can press to make all of my models look good. Jason 379 |
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