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#1 |
Junior Member
Junior member
Join Date: Jan 2005
Location: The Hague
Posts: 1
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Hello everyone
![]() So I'm using the trial version of AC3D, and for now it's the only program which is very user friendly, so maybe I'll buy it. There is a problem, though. I want to shape an apple. I know I can just insert a sphere/globe, push in the top and the bottom of it by pulling the tops to the core and then finally place a stem on top, but it can be a lot more realistic if I could bend the whole sphere a bit. so the cross-section will be more like this :http://home13.inet.tele.dk/Anette/psp/appel.jpg I can do it by editing every blue dot of the sphere by myself, but there may be an easier solution. |
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#2 |
Senior Member
Professional user
Join Date: Feb 2004
Location: Portland, OR
Posts: 604
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Try not editing the entire sphere at once, rather groups of vertices, so that you get a naturally unsymmetrical, imperfect shape.
I'd imagine a few scalings and few pulls and pushes in strategic areas would get you the results you want.
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#3 |
Administrator
Professional user
Join Date: Jun 2003
Posts: 4,565
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I second that. Pull some vertices of a sphere around and use Vertex->Smooth-shape on all vertices to make the apple a bit smoother.
Rather than starting with a sphere, you could try revolving a half section outline of an apple shape. Andy |
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#4 |
Senior Member
Professional user
Join Date: Nov 2004
Posts: 191
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http://www.tomah.com/delliott/apple.gif
One minute apple, no texturing or rendering, shading or stem etc. ![]() |
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