22nd June 2005, 04:13 PM | #11 |
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It would actually need to know that the real-time mirrored object was attached at vertices A,B,C,D... etc in order to not subdivide along the mirror edge.
That's more information than the program cane safely assume. If, however, you had an open edge which would be preserved (or only subdivded in the plane of each open edge) then you could get good continuity for the mirror as well as for objects which you wanted to attach later, or keep separate along a clean line, etc. |
22nd June 2005, 05:50 PM | #12 |
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hmm, i dont quite get what ur trying to say..
but i guess ur right, lol. i havent been programming that much in 3D anyway.. |
23rd June 2005, 09:34 AM | #13 |
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The subdivision is currently polygon-based, not edge-based. So i doesn't know about open edges.
This may change in the future. Andy |
24th June 2005, 08:27 AM | #14 |
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ok..
bah, right now that function would help me a LOT with this face im making, heh |
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