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15th July 2006, 10:01 PM | #1 |
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Re: hey dennis.
Make any corrections to the following statements. I'm not sure if I'm correct at all: That would require that each surface be given its own data like objects. That would cause a lot of grief for the computer.
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15th July 2006, 10:05 PM | #2 |
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Re: hey dennis.
hmmm well. I have also found out. that with each object you can select a certain surface and apply the texture to it. Note T.C.E must be opened for it to work.
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15th July 2006, 10:28 PM | #3 |
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Re: hey dennis.
If you want to set the same texture to repeat on each surface, just use the Set planar texture coordinates plugin.
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15th July 2006, 10:34 PM | #4 |
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Re: hey dennis.
yeah but I want to set. one texture to one surface.
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15th July 2006, 11:34 PM | #5 |
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Re: hey dennis.
Surface>cut away object
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15th July 2006, 11:47 PM | #6 |
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Re: hey dennis.
yeah but if I do that then what if I want to go back and combin the surfaces. I wont be able to cause the cutaway is not connected to the original object.
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16th July 2006, 01:19 AM | #7 |
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Re: hey dennis.
Object>merge
Vertex>snap together (manual select or snap together by distance) Surface>combine.
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