14th October 2007, 09:28 PM | #1 |
Junior Member
Junior member
Join Date: Jun 2007
Posts: 9
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Q's
1. How do you fill in a 2D hollow box?
2. Is there a detailed tutorial on curving objects? 3. When a model is rendered, is that the programming code that comes up? (If so, what language?) 4. Is there a site that provides commercial quality textures for free? 4b. With the textures, is there any rules about selling the textures? (With my models) Thanks for answering any/all of my Q's |
16th October 2007, 04:21 PM | #2 | |||
Senior Member
Professional user
Join Date: Mar 2005
Location: Phoenix, AZ
Posts: 917
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Re: Q's
Could you please clarify what you are trying to do?
If you've created a box out of lines, you can change it to a solid shape by changing the surface type from "line" to "poly". You'll find the button just above the materials palette in the lower left corner. There's a pretty good video on how to use subdivision surfaces here: http://www.inivis.com/playmovie.php?...orials/car.mov Another, using subd to turn a cube into a pear: http://youtube.com/watch?v=Y8RC5aJuWks Quote:
What you are seeing is the model in POV-Ray's scene description language. It's not really programming code per se, it's a description of what points are where, and where the lights and cameras are. There's an explanation of how to write a POV-Ray scene in the POV documentation. Quote:
Mayang's free textures has a lot of very nice, high-resolution textures you can download for free: http://mayang.com/textures/ That said, most commercial-quality models use textures that are specific to that model. Meaning, it might start with something generic like rock, but the artist will add shadows and wear patterns and all kinds of other little details that are specific to the exact shape of model itself. Most commercial models don't use the types of generic textures you find in libraries on them, although they may use them as a starting point. Quote:
Depending on what file format you sell your models in, you could also use procedural textures. (Mathematically-derived materials.) They're smaller to download, and then you don't have to paint anything. |
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