25th October 2007, 03:51 PM | #1 |
Member
Advanced member
Join Date: Oct 2007
Posts: 49
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Second Life Development: Offline Sculpty Previewer
Hello all,
For all of you into Second Life development I wondered how do you preview your sculpties before uploading to Second Life? As you know, each time we upload a sculpty/texture it costs $10L dollars and if the sculpty is made wrong then you just lost you $10L dollars! What solutions do we have present? |
26th October 2007, 01:14 PM | #2 |
Senior Member
Professional user
Join Date: Mar 2005
Location: Phoenix, AZ
Posts: 917
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Re: Second Life Development: Offline Sculpty Previewer
There's a couple of them floating around:
XNA Sculpt Preview (Needs xna installed) http://www.jhurliman.org/download/sc...view-1.0.0.zip Cel Sculptpreview http://www.xs4all.nl/~elout/sculptie/ Also, when you upload to SL, you can preview in the upload window by changing the image type to sculpted in the pull-down. The window is tiny, but it's the most accurate preview as it's the actual rendering engine of course. |
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