23rd February 2009, 10:35 PM | #1 |
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Importing into SecondLife
So far I have tried every way I can think of and can't seem to get a sculpty to work inside SL,
The shape is half transparent and nothing like what I made, Can anyone please give me step by step on this so I can get a shape to work inside SL ? thanks, please excuse my frustration, Mav |
30th March 2009, 11:29 PM | #2 |
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Re: Importing into SecondLife
Sorry for the late reply... here is one tutorial on exporting a model to sculpty.
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3rd April 2009, 05:36 PM | #3 |
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Re: Importing into SecondLife
Mav,
Welcome to the club of frustration. Unfortunately, even simple objects from the AC3D inventory become altered when uploading into SL. If you find a reasonably priced program that can do it, please send me a recommendation. |
26th April 2009, 07:36 PM | #4 |
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Re: Importing into SecondLife
ok i did fallow the tutorial and it help but still having trouble i get the zizag edge on the scuplty map in black and it become destroy ... can some help me more how to use the uv and the texture sketch tks very much .... by the way im a newby
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4th May 2009, 01:29 PM | #5 | |
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Re: Importing into SecondLife
Quote:
Have you looked all of the tutorials on the Inivis site as well as those on the Independent Developer blog? Bryan |
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11th May 2009, 03:48 PM | #6 | |
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Re: Importing into SecondLife
Quote:
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3rd June 2009, 04:53 PM | #7 |
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Re: Importing into SecondLife
I think the problem is with controlling the vertexes so the uploaded sculptie resembles the AC3D model. The way the exporter selects what points to make vertexes in the final sculptie doesn't take into account the details on the object, it's just a grid. It's possible to get things to work a bit better by messing around with the UV mapping, but it's pretty tough to make it work well.
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