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#1 |
Senior Member
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Join Date: Nov 2007
Posts: 139
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Let's create a simple fuselage shape by adding a line, making sure the beginning and ending vertexes are at X=0.
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#2 |
Senior Member
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Join Date: Nov 2007
Posts: 139
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Then we'll switch to vertex mode, select all the vertexes and extrude them (ctrl+e)
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#3 |
Senior Member
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Join Date: Nov 2007
Posts: 139
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The line surface we started with is still there, so switch to surface mode, select the line, and delete it.
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#4 |
Senior Member
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Join Date: Nov 2007
Posts: 139
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Then, in object mode, mirror +X, subdivide twice, and commit the subdivisions. I also scaled and re-centered the object.
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#5 |
Senior Member
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Join Date: Nov 2007
Posts: 139
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Now I locked the fuselage object so I can still see it, but don't have to worry about selecting it, and drew the basic door outline. You can see it draws in the center of the object. That's o.k. for now.
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#6 |
Senior Member
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Join Date: Nov 2007
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Like I did for the body itself, I extruded the edges in vertex mode. Pull them well past the skin of the body. Then I went back and deleted the original polyline face.
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#7 |
Senior Member
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Join Date: Nov 2007
Posts: 139
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Then I added and committed a couple of subdivisions to get a nice organic shape.
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