25th June 2003, 04:04 PM | #1 |
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Join Date: Jun 2003
Location: Santa Barbara, CA
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How to make rounded aircraft fuselage?
I'm pretty new to 3D modelling and very new to AC3D so forgive me my ignorance. I'm trying to recreate the model glider below for use in an R/C soaring simulator.
It seems I should create a cylinder and then modify it, but I'm unclear as to how to add additional vertices. Would I just create a number of cylinders (i.e. like pieces of pipe) size them to fit, and then merge them all? Any help much appreciated! |
25th June 2003, 04:44 PM | #2 |
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Re: How to make rounded aircraft fuselage?
I fly RC planes and like designing new models with AC3D.
To make a curved fuselage is quite simple with AC3D. Look in the AC3D manual at page 36. This gives an example of using the Vertex->Create-surface-object function to make a fuselage. For your plane, you would use a sphere at the nose and a few ellipses down the length of the body. Then in vertex mode, select everything and then Vertex->create-surface-object. Using this function is also good for making the wings from a few simple objects. Let me know if you have any problems or need any pictures. Andy |
25th June 2003, 04:47 PM | #3 |
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Join Date: Jun 2003
Location: Santa Barbara, CA
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Re: How to make rounded aircraft fuselage?
Wow, that's exactly what I was hoping for! Thank you!
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