28th May 2004, 08:56 PM | #1 |
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Texturing Surfaces
Hi All
I think the answers to the following is probably no. On a 2 sided surface is it possible to have a different texture on each side. If yes how. If no is it possible have one side of the surface textured and the other side plain. Or will the texture show on both sides like I get now. Thank you for any help Cheers Innis |
28th May 2004, 09:29 PM | #2 |
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Hullo,
No, it is not possible to have a different texture on each side of a surface. In AC3D, textures are assigned per-object. Additionally, in OpenGL, textures cannot change or be enabled/disabled within a primitive. To do what you describe, do the following: 1. Create a single-sided surface. 2. Copy & paste it so that you have two surfaces right on top of each other. 3. Click "Surface|Flip Normal" If you want different textures, each surface needs to be in a different object, or the texture file you use needs to contain two texture images (just map from the appropriate half of the image). There are many ways to accomplish what it sounds like you are trying to do, but I think the one I mentioned above is the easiest to explain. :) Hope that helps. Have fun, -- Jeff |
29th May 2004, 08:56 PM | #3 |
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Thanks Jeff
I thought so but was hopeing for the best. Cheers Innis |
29th May 2004, 09:44 PM | #4 |
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this is what you need to do.
Make your surface and map it. Then make it a single sided poly. Copy that poly and flip the normal. Now map the now flipped poly and you have what looks like a single poly but is in fact mapped on two sides.
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Tony "Razer" Martin 3D/2D Artist SDOP-Warbirds |
30th May 2004, 11:27 PM | #5 |
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Thanks Tony
Will give it a go Cheers Innis |
31st May 2004, 01:15 AM | #6 |
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Wow! I'm impressed, that really worked well. A little tough getting everything lined up, but still, a really nice workaround.
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