15th November 2018, 07:05 AM | #41 |
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Re: Latest AC3D X-Plane plugin
Hello Andy, does the new plugin supports particle emitters as per 11.30 release?
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15th November 2018, 11:52 AM | #42 |
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Re: Latest AC3D X-Plane plugin
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15th November 2018, 12:46 PM | #43 |
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Re: Latest AC3D X-Plane plugin
Gosh! How shall we add particle objects then?
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16th November 2018, 03:28 AM | #44 |
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Re: Latest AC3D X-Plane plugin
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17th November 2018, 03:26 PM | #45 |
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Re: Latest AC3D X-Plane plugin
I installed the 3.3b3 plugin in AC3D 8.3 along with commands & datarefs.tcl, but the X-Plane drop down menu does not appear in AC3D.
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17th November 2018, 06:18 PM | #46 |
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Re: Latest AC3D X-Plane plugin
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17th November 2018, 08:14 PM | #47 |
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Re: Latest AC3D X-Plane plugin
OK...Did that, then opened & saved an 8.0 .ac file, then quit AC3D. When I reopened the file by clicking on it, AC3D loaded, but the X-Plane menu went missing again. Will I always have to load AC3D before opening .ac files from now on? The same thing happens with new files generated in 8.3. AC3D 8.0 has been deleted.
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17th November 2018, 08:26 PM | #48 |
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Re: Latest AC3D X-Plane plugin
Are you using the latest beta? There was a problem with the licensing when one would overwrite another. It would mean that one would start up unlicensed, which may explain the missing plugins. 8.3.11 is what you need - check Help->About. You may need to enter your key again.
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19th November 2018, 10:27 AM | #49 |
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Re: Latest AC3D X-Plane plugin
Hi Andy,
First, thank you for developing this beta! The new X-Plane plugin manipulators seem to work well, and are a real time-saver! If you don't mind, I have a couple of bugs I've noticed that might be helpful to you for developing the next beta or the final release: - If the X-Plane Object Object Properties panel is open, and you select more than two objects simultaneously, AC3D stalls out (with the spinning "wait" icon) and sometimes crashes. This was not an issue in 8.0. - The Wavefront GW importer utility seems to work differently in 8.3 than in 8.0 - in 8.0, Wavefront OBJ files were imported with the vertices pre-optimized (in other words, if you select "Optimize Vertices" after the import, usually there's no further optimization required). In the new version, I've found that I must run the "Optimize Vertices" operation, and it usually removes hundreds of vertices. - The X-Plane plugin export function (export to OBJ8 format) is writing the following header text to the OBJ8 file: NORMAL_METALNESS BLEND_GLASS NORMAL_METALNESS BLEND_GLASS The header text lines shown above are being written regardless of whether you have the "Export TEXTURE_NORMAL lines" option turned on or off in the plugin's X-Plane export prefs dialog box. My suggestion would be to add two new check boxes to the X-Plane export prefs dialog box: "Normal texture defines metalness" (results in "TEXTURE_NORMAL texturefilename_normal.png" and "GLOBAL_specular 1.0" and "NORMAL_METALNESS" being written to the header) "Normal texture defines glass" (results in "TEXTURE_NORMAL texturefilename_normal.png" and "GLOBAL_specular 1.0" and "BLEND_GLASS" being written to the header) If the "Export TEXTURE_NORMAL lines" option is un-checked, then the 2 additional check boxes suggested above would be greyed out. Anyway, just some constructive feedback - thanks again for the work on this!! I purchased the new license 10 days ago, and I am using it constantly! |
21st November 2018, 12:35 PM | #50 | |
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Re: Latest AC3D X-Plane plugin
texasranger: Thanks for your kind message and for the useful detail.
We may revert to the old Wavefront obj importer but I've fixed the optimization of vertices in the format provided by Assimp. The next AC3D beta will have these changes. Please try this updated X-Plane plugin (Windows) and let me know if the texture normal problem is fixed. (not implemented your other requests yet but can do if this works OK). www.inivis.com/external/XPlaneSupportWin34b2.zip P.S. I'm not sure of the problem creating multiple X-Plane edit windows. It may depend on the objects you are editing. Each extra editor creates a huge number of UI widgets and takes a while, and probably a lot of memory. Quote:
Last edited by Andy; 21st November 2018 at 12:38 PM. Reason: added PS |
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