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Old 10th August 2008, 08:16 PM   #1
Severa
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Default Re: Open sculptie (tga) in ac3d?

I'm not sure about that other program (rokoru) you mentioned but sculptyspace shows exactly how it will look in SL. Blender will show the LODS but I found with ac3d, that it holds well to all 3 LODS.
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Old 20th August 2008, 07:38 PM   #2
virtualalias
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Default Re: Open sculptie (tga) in ac3d?

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Originally Posted by Severa View Post
I'm not sure about that other program (rokoru) you mentioned but sculptyspace shows exactly how it will look in SL. Blender will show the LODS but I found with ac3d, that it holds well to all 3 LODS.
I have downloaded SculptySpace and like it a great deal. It's just like working with your sculpty in SecondLife, but without the charge. The only bummer is that it can only load 1 sculpty at a time, so for more complex creations, it still requires some guess-work or uploading into SL.
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Old 21st September 2008, 05:17 AM   #3
rockfists
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Default Re: Open sculptie (tga) in ac3d?

Losing hope
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Old 22nd September 2008, 02:21 PM   #4
lisa
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Default Re: Open sculptie (tga) in ac3d?

Don't give up yet. I was working on SL stuff just this weekend.
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Old 27th September 2008, 04:39 AM   #5
Severa
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Default Re: Open sculptie (tga) in ac3d?

that magic tce trick?
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Old 29th September 2008, 07:27 AM   #6
Kireyo
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Default Re: Open sculptie (tga) in ac3d?

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that magic tce trick?
now there's something I could use
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Old 29th September 2008, 02:51 PM   #7
lisa
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Default Re: Open sculptie (tga) in ac3d?

Yes, that too. Actually, that's the part that's hanging me. Importing a sculpty is already done. It's exactly the same code as the displacement mapper plugin I released a while ago, except on three channels.
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