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10th August 2008, 08:16 PM | #1 |
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Join Date: Aug 2007
Posts: 41
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Re: Open sculptie (tga) in ac3d?
I'm not sure about that other program (rokoru) you mentioned but sculptyspace shows exactly how it will look in SL. Blender will show the LODS but I found with ac3d, that it holds well to all 3 LODS.
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20th August 2008, 07:38 PM | #2 |
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Join Date: Jun 2008
Posts: 67
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Re: Open sculptie (tga) in ac3d?
I have downloaded SculptySpace and like it a great deal. It's just like working with your sculpty in SecondLife, but without the charge. The only bummer is that it can only load 1 sculpty at a time, so for more complex creations, it still requires some guess-work or uploading into SL.
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21st September 2008, 05:17 AM | #3 |
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Join Date: Nov 2007
Posts: 15
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Re: Open sculptie (tga) in ac3d?
Losing hope
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22nd September 2008, 02:21 PM | #4 |
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Join Date: Mar 2005
Location: Phoenix, AZ
Posts: 917
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Re: Open sculptie (tga) in ac3d?
Don't give up yet. I was working on SL stuff just this weekend.
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27th September 2008, 04:39 AM | #5 |
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Join Date: Aug 2007
Posts: 41
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Re: Open sculptie (tga) in ac3d?
that magic tce trick?
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29th September 2008, 07:27 AM | #6 |
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Location: Belgium
Posts: 53
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Re: Open sculptie (tga) in ac3d?
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29th September 2008, 02:51 PM | #7 |
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Join Date: Mar 2005
Location: Phoenix, AZ
Posts: 917
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Re: Open sculptie (tga) in ac3d?
Yes, that too. Actually, that's the part that's hanging me. Importing a sculpty is already done. It's exactly the same code as the displacement mapper plugin I released a while ago, except on three channels.
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