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Old 28th December 2007, 06:15 AM   #1
ajweber
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Join Date: Feb 2007
Posts: 4
Default How can I?

I'm in the process of modifying scenery of a Navy base for FSX, and I need some expert advise on how best to achieve something. I want to "cut" the streets out of the mesh polys, and I've been experimenting using the boolean function to do this, but what happens is after I boolean the surface, most of the texture mapping is lost {see attachments}.

1.Is there a better way to do this?

2. Is there a way to trace out the streets and then cut them out rather than creating "boxes" to boolean the surface?{being able to cut around the corners ect..}

Any info would be greatly appreciated!!! Thanks!!

AJ
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Last edited by ajweber; 28th December 2007 at 03:20 PM. Reason: Title change
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