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Old 28th February 2005, 04:12 AM   #1
Kai Backman
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Join Date: Feb 2005
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Default Manipulating a random matrix in AC3D

I'm updating my ShortHike space settlement exporter to AC3D 5. One of the requirements of the simulation is the ability to place and export game data relating to "ports" on the modules. I would need a way to manipulate a position and orientation for these "ports". In other applications I use standard animation bones for the purpose.

What's the best strategy for creating these "ports"? Do named objects have a local transformation matrix I could use for this? Can I get it with scaling factors set to 1?

One strategy I have in mind was a "Add port" command that would add a specific port object with data stored to mark it as a port. Then at export time I could just grab those matrices and export them as bones that can be used later in the process. Am I on the right track here?

Oh, and where can I find the SDK for 5.0?
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