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Old 8th November 2004, 05:57 PM   #10
Thaellin
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Join Date: Jun 2003
Location: British Columbia, Canada
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I'm pretty sure Maya and 3DStudioMAX have IK solvers, but when you are doing this at content-creation time, you will not see the results that you get if you're doing it in the game at runtime.

IK is a convenient way to create some animations during content-creation time. For some effects, though, it is the only efficient way to create them at runtime. Actually placing a character's feet on a sloped terrain or staircase, for example, might be best done using runtime IK.

Runtime IK is not something any content creation program can help you with - you need to modify the game engine to support it and to know when to use it.

IK would make AC3D a better product, but basic animation support is definitely the first step.
-- Jeff
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