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#1 |
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Hey.
So I am working on a 3D model of the Hubble Space Telescope (HST) and I have a problem with visible edges for the cut-outs in the Aft Shroud section for the two of the three Fixed Head Star Trackers. I have attached a screenshot of this. They were created by using a boolean subtraction operation on the main AS bay doors that they are part of. Any ideas on how to get rid of these visible ugly edges? |
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#2 |
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There are a couple of quick techniques I use to find these problems. Firstly, set all surfaces to single-sided (1S on control panel). If any become non-visible, they may need their normals flipping. Secondly, temporarily increase the subdivision. This can allow you to spot holes and problems with the geometry.
You may be able to Object->Optimize-vertices/surfaces out the problems but you may also need to use the Edit->Select-vertices/surfaces menus to select problematic geometry and then remove it. |
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#3 | |
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#4 |
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Send me the file and I'll take a look,
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#5 |
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It's because everything is broken into triangles. If you triangulate the final model, you'll see how it is ultimately rendered, where one surface can be broken into many triangles. Of course you could model in flat-shaded geometry, which would hide any of the slight plane/float-rounding variations. But that's probably not what you want.
The best thing to do is to minimize the larger surfaces areas before you do a boolean. In this case, I used a couple of boxes as a knife-booleans to chop up the surfaces into rectangles, before doing the final cut-boolean. That reduces the surfaces area of the triangles. |
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#6 | |
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