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Old 28th March 2005, 11:08 AM   #1
Seed_87
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Default 2 Questions!

How can you UN-triangulate a surface?, like a Cilinder, if i wanted to make a hole in it but i cant since both "caps" have lots of surfaces like a pizza and when i "make hole" it makes a hole in each pizza slice! lol

So, bottom line, How can i UNtriangulate a surface?

And another thing: How come when im in the 3D view window and i try to rotate the camera its centre or its axis isnt on (0,0,0)?

Thanks for your support.

Alejandro
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Old 28th March 2005, 01:39 PM   #2
Dennis
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To "untriangulate" a surface, you can select the adjacent triangles/surfaces and use "Surface | Combine" (or just press "c").

As far as rotation, by default, the camera should rotate around 0,0,0 --- if you perform a "Look at selection" (Ctrl+G), your camera will pivot around the center of the active selection (at the time you issued that command).

Not sure if there's a command for resetting the camera to 0,0,0, though? I would end up creating/setting an object to 0,0,0 and issuing another Ctrl+G, but .....

hth
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Old 28th March 2005, 08:14 PM   #3
Seed_87
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Default :D

Thank you very much!!

Alejandro. :lol:
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Old 29th March 2005, 10:34 AM   #4
foxa
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You can reset any view by selecting (in that views menu bar) View - Reset

Art
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