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Old 20th December 2012, 09:59 PM   #1
Johnathan
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Default Pixar's OpenSubdiv

From catching up on some reading on polycount I ran into:

http://www.polycount.com/2012/12/15/...iv/#more-11506

http://graphics.pixar.com/opensubdiv/

Is this something that Inivis might dig into in order to see if it is something Ac3d would benefit from it?
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Old 21st December 2012, 03:22 PM   #2
Andy
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Default Re: Pixar's OpenSubdiv

It's interesting but probably not suitable for a modeller where you want to be able to add and remove surfaces and vertices. It's more for one-way processing e.g. taking a model, processing it and then sending it to a rendering engine.

AC3D's subdivision is pretty good and will cope with objects that will mess up and sometimes crash other modellers (mainly because they use the half-edge data structure which has limitations).
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Old 21st December 2012, 04:15 PM   #3
Johnathan
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Default Re: Pixar's OpenSubdiv

Just a thought, I do think the SubD is great in Ac3d as is. I find it a little more predictable.
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