19th July 2010, 04:50 PM | #3 | ||
Senior Member
Professional user
Join Date: Mar 2005
Location: Phoenix, AZ
Posts: 917
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Re: Best Way To Handle Model Angle?
Glad you figured out the snap thing. :-)
For your other questions: Quote:
Quote:
Grouping is mostly for your own convenience, unless you're using one of the plugins (such as X-Plane or Poser) that uses the grouping to build an animation hierarchy. I'm not sure what Unity does with grouping, if anything. The units don't really matter. If you go into the AC3D settings panel, you can change the grid size, which helps. Also, the 'f' key will re-focus the camera to whatever you have selected, which is sometimes helpful when you have something very small or very large you are working with. Another tactic if you don't want to change the defaults is model the object at whatever size feels comfortable and scale the whole thing when you're done. |
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Tags |
angle, converting, fbx, format, model |
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