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Old 1st July 2007, 04:48 PM   #21
tbd
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Default Re: Diablo wip

Thank you fragghetto. I think I'm finished now. It has been fun to redo some of the parts on this. Making it a bit better.




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Old 2nd July 2007, 02:56 PM   #22
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Well, this is high poly modeling, definitely!
really well done!
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Old 3rd July 2007, 02:21 AM   #23
Dennis
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Wow ... just ... wow

Excellent work as always Thor --- better than usual, at that!
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Old 3rd July 2007, 08:36 PM   #24
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Default Re: Diablo wip

I love the landing gear, especially.

So many fantasy ships, people just bolt random stuff on. All of the details in yours look very purposeful. Great work!
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Old 7th July 2007, 03:45 PM   #25
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Now then. I havent come all that far on the textures. Uv mapping and texturing is a looong process sometimes. This little update are the last for a while. I'm of on a much needed vacation to the mountains. And I'll be back!

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Old 7th July 2007, 03:56 PM   #26
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Really nice job on the textures so far Thor.

And I completely agree with you, UV mapping and texturing can be very very time consuming sometimes.

Have a good holidays
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Old 7th July 2007, 04:10 PM   #27
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Default Re: Diablo wip

That looks very realistic, surviving many fights and many years
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Old 15th July 2007, 02:58 PM   #28
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OK. I'm back from vacation with some updates. Had my laptop with me. Got some texturing and modeling done. I think I need to rethink this skull thing. It kinda dont fit into the textured version in my eyes. Just finished render those pic's, and I see some textures I need to change.



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Old 15th July 2007, 04:28 PM   #29
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Hey, you are a timetraveler, right ? And that are ordinary fotographs
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Old 16th July 2007, 09:20 AM   #30
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The cocpit are textured. Whats left now are the leggs. I'm curently up to 28pcs 512x512 textures. Here are a render of the cocpit area and some info about the model. I must say the TCE are a pleasure to use. The uv mapping are going great.



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