21st March 2010, 04:21 PM | #1 |
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Join Date: Mar 2009
Posts: 14
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"Fake" ropes?
I've been working on 3D models of wooden sailing ships; on these vessels one can't turn around without tripping over, or being hit in the face, with a rope. "I see ropes, everywhere..."
The upshot of this? Even with minimum no, of ropes as I see it, for reasonable level of authenticity the ropes become large in file size, to the point of being useless. If a rope is a really tall circle, as one way to think of the matter - do you know of any clever cheats for making ropes so their file size (as objects) don't get too big? Thanks, for ideas on fixes for this, I hope! Best, SignGuy169 (Pat) |
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