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#1 |
Junior Member
Member
Join Date: Sep 2003
Posts: 13
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Hi again
I have now completed a first version of my .3ds exporter which uses lib3ds: http://boson.sourceforge.net/downloa..._export.tar.gz The import plugin got updated with a few improvements (should load .3ds files generated by ac3d now). I don't expect that anyone will use them (according to the feedback I've received noone has done so far), but if you ever need them, it's there. CU Andi |
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#2 |
Administrator
Professional user
Join Date: Jun 2003
Posts: 4,537
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That's great Andi - much neater than the current AC3D 3DS code!
Andy |
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#3 |
Junior Member
Member
Join Date: Dec 2003
Posts: 12
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I gave it a try, but couldn't get the plugin to load. Is it for 3.6 or 4.0?
Thanks, Andrew |
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#4 |
Junior Member
Member
Join Date: Sep 2003
Posts: 13
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It is compiled for 3.6 (as there is no sdk for 4.0 available yet).
It should also work with 4.0 (verified with two different installations). I am usually using it under 4.0 Linux version of course :-) CU Andi |
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#5 |
Junior Member
Member
Join Date: Dec 2003
Posts: 12
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Linux? Well that explains it. The ".tar" should have been a bit of a hint to me if I had been thinking...
While there may be no SDK out for 4.0, Andy has the header file available. That, along with some of the messages in this forum have allowed me to build O.K. for 4.0. I tried to rebuild from your source code, but got stuck at "mylib3ds_node_new_object". Happy new year, Andrew |
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#6 |
Junior Member
Member
Join Date: Sep 2003
Posts: 13
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That might be because I haven't intended to publish the code yet :-)
One file got included in an early version of the plugin, but it is definitely removed in 0.3.2 mylib3ds_node_new_object() is in a different file, at least in the current version. Don't know about your version. If you want to try your luck building it under windows, you may want to give me your mail address, I will send you the code then. CU Andi |
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