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30th May 2020, 02:39 AM | #1 |
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Join Date: Oct 2008
Posts: 67
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Re: Understanding materials?
... and just to confound us, it is now working again, without me doing anything I'm aware of.*
But now, per the screen shot, the colours are like an over-illuminated washed out pastel that makes it hard to distinguish between some materials. Any thoughts on that? * I had to re-apply materials to the existing surfaces before the colours showed up outside of wire frame, so maybe the uninstall / reinstall worked but it was not evident until the materials were re-applied. |
30th May 2020, 03:58 AM | #2 |
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Join Date: Jun 2003
Posts: 4,565
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Re: Understanding materials?
It looks like the material values, probably emission, are too hig, or perhaps some are set to zero..
The grey/white frame behind looks fine, and shaded correctly. switch to surface-select mode. click on one of the bright surfaces, look at the material number at the bottom. Edit that material by right-clicking on the correct material button. Did you import those objects from another file format? |
30th May 2020, 04:25 AM | #3 |
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Expert member
Join Date: Oct 2008
Posts: 67
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Re: Understanding materials?
Emission was the issue - I'd tinkered the prefs file to 0.5. Now reverted. I've never been into "edit material" before so that's a good find for me. Is there a place to set default transparency? I haven't found it, in the GUI or in prefs. In AC3D tranparency 0 = visible. In Daz Studio transparency 0 = invisible. It's been a (very minor) bugbear that all I import into Sudio are invisible until I tinker their surfaces.
The objects in the screenshot are a mix of imported .objs (some originally made in AC3D) and AC3D primatives. The green, orange, yellow and red are primatives manipulated. The brown (looks pink) and the black (wheel tyres, looks light grey) are imports. The frame that looks OK was an import that never had a material set. A quick "thank you, thank you, thank you" for the "export selected" function. Massively simplifies and makes less error prone my workflow. Cheers. Lx And maybe the problem in the first place was emissive too high. It seems to fully wash out all colours when set near 1. Last edited by stitlown; 30th May 2020 at 05:00 AM. Reason: late thought |
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